Animation throwdown the quest for cards defense cards
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- #Animation throwdown the quest for cards defense cards upgrade
- #Animation throwdown the quest for cards defense cards series
- #Animation throwdown the quest for cards defense cards free
^ "Kongregate surpasses 100 million mobile game downloads".
#Animation throwdown the quest for cards defense cards free
^ "Game Review: Animation Throwdown: The Quest for Cards (Mobile – Free to Play)".TechCrunch - Discusses strategy and mechanics for beginning players, finding the game immersive and, at least temporarily, addictive.Includes talking points for parents to discuss with their children. Comments from both parents, and kids upset by the strong language and mature themes. Common Sense Media - rated three stars for ages 14 or 15 and up only.AppGrooves - number 8 in their list of the top 10 CCGs thousands of user ratings and comments.Ease of making inadvertent gem purchases, especially of items of low perceived value such as Rare cards and easily obtained energy refills.Drop rates not published for loot boxes or other random elements of the game as of April 2019 the developers had been promising to release this information "soon" for 16 months.High rate of offer wall rejections after completing requirements.Unreleased content made available exclusively to the highest-spending players.A 2020 review of the best CCGs on Steam noted that the category was dominated by the top two games, and mentioned Animation Throwdown's grindiness and heavy monetization as its drawbacks. The game was received very well when it was first published, picked as an Editor's Choice on Google Play, and reaching number 1 in the RPG and Adventure categories (and number 3 game overall) on the App Store, but has gotten relatively little publicity since 2016. You can help by converting this section, if appropriate. This section is in list format but may read better as prose. The substantial rewards for members of highly ranked guilds drive much of game revenue and engagement. Team play modes involve players fighting a number of battles, within a set time frame, against the AI which is using a deck from a member of the opposing team. Players can join teams ("guilds") of up to 50 players to improve their loot payouts and engage in competitions against other teams. In a typical challenge, players fight progressively higher-level opponents over a period of a few days, and receive an end payout based on their progress.
#Animation throwdown the quest for cards defense cards series
New players are given a series of quests that guide them through learning game mechanics as players advance, rotating quests, loyalty rewards, and challenges drive daily player engagement.
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Sample of battle between Adventure mode hero Enos Fry (from the Emmy Award-winning Futurama episode "Roswell that Ends Well") and player hero Tina ( Bob's Burgers) Individual Play Cards are played against a backdrop of a building or place from one of the shows. Cards are primarily images taken from one show, though some of the lowest-level cards are generic, such as "Alcohol", "Baseball", and "Music". A main tactic of card play is to play a character card and object card into the same slot to fuse into a more powerful combination ("combo") that the player has previously learned. Cards attack the card directly across from them and, if unopposed, attack the opponent's "hero" tower the battle is won when the opponent's hero is defeated. Turn-based gameplay consists of playing cards drawn from a virtual deck into the player's hand onto a tableau to fight against an AI playing cards from its own deck depending on game mode the AI's deck may be system-generated or may belong to another player.
#Animation throwdown the quest for cards defense cards upgrade
Like MMORPGs there is no "win" condition players who have completed all episodic content generally continue to upgrade their decks to remain competitive with each other. Game play primarily focuses on earning resources to improve cards and obtain better cards, and to level up heroes and gain access to more powerful heroes monetization primarily revolves around speeding up access to these improvements and providing access to premium content cards and heroes. New players begin the game with a low level starter hero, choosing one of Bob Belcher, Roger, Brian Griffin, Turanga Leela and Bobby Hill, and are provided with a collection of starter cards. Play is divided between maintenance activities (acquiring cards, upgrading them, and assembling card decks from the player's collection) and playing battles against the game AI there is no direct player interaction with opponents, or direct assistance of teammates.